We’re excited to celebrate our April 2017 cohort’s completion of CodeCraft’s User Experience (UX) Design Bootcamp! These graduates have spent the past 14 weeks learning about the entire UX design process and have worked with a real client (local non-profit) to craft a real-world UX solution. From research to building user flows and wireframes all the way to ultimately creating an interactive prototype. We are glad you are here to learn about the diverse problems the students chose to tackle with their course projects and meet these up-and-coming UX designers.

At CodeCraft School we are privileged and excited to help people create a better future. We’re dedicated to giving our students the skills they need to build, develop, and enrich their own careers and their lives.

Andria Folk

I created an app called Dirty Side Down for dirt bike riders to find places to ride and nearby amenities in addition to tracking rides with GPS integration. It will also have crowd sourcing capabilities so that riders can leave comments, upload photos and give their own opinion of difficulty which will be shown as an average on that trail’s page. Riders can easily publish a post about their ride with photos, comments and GPS info onto their social media platforms spreading the word about their hobby and the app itself.

I plan on integrating my UX bootcamp experience with my current career in order to become more involved within the tech industry. I am incredibly excited for this next chapter in my life where I can create the trifecta that is UX: design (which I love), empathy (which I am innately wired for) and technology (the increasingly evolving medium through which we mine deeper).

David Mondragon

The purpose of my project was to create a vision concept around the user workflow design of an existing product at my place of employment. It’s called SayIt Cloud. It was prepared with technologies such as hundreds of sticky notes, cardboard, and paper. Also, digital tools like Sketch, InVision, and Moqups on a Mac computer. Video recording software is also handy for research interviews.

I plan to take the UX Design skills I’ve learned and apply them in several different ways at my current job as a Product Owner. I’ll use the skills to improve my day-to-day product decisions, advance the design thinking in our company, and empathize with the design tasks our people face.

Nell Roberts

12 weeks ago I was presented with a challenge: design part of a mobile app for a local company focused on tracking volunteer impact. In order to do this I needed to better understand what was needed from the user’s perspective. So I did generative research and interviewed a range of volunteers. I went on to analyze my research, develop personas and storyboards, create user flows and wireframes, and finally, a semi-polished prototype to put in front of users.

Throughout each stage I had challenges and moments of insight. I brainstormed numerous ideas and solutions. I threw out the bad and kept the good. I learned to let go of my perfectionist tendencies and fail fast and fail forward. I was continually reminded of the need to just do something when all I had in front of me was an empty canvas (whether that canvas was my brain, a blank sheet of paper, or a new Sketch artboard).

I could easily (and happily) keep working on this project once the class is over. I want to keep iterating, keep improving, and keep hearing back from real users. I think what this company is doing is important and I’ve loved getting to work on this challenge of theirs.

Post graduation, my goal is to keep building on what I’ve learned from this class. I have a side UX project I’ve been tossing around in my mind that I am eager to get working on. But my primary goal is to get a full-time job working as a UX designer and be more connected to the UX community in the Denver/Boulder area.